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Senior Weapon Concept Artist

Ubisoft · Chengdu, Sichuan, cn

Spotted 46d agoMid-Senior LevelFull-time

Job details

Employment
Full-time
Level
Senior
Posted
Aug 24, 2026
Last confirmed open
Oct 26, 2026

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Job description

About this role

What you will do

  • Demonstrated ability to create realistic style character concept art for FPS games.
  • Extreme proficiency in art fundamentals, research skill, and design principles.
  • A sufficient understanding of the types and structures of firearms and have unique insights into the design of firearm skins.
  • Demonstrated ability to work loosely with line drawings, and basic color render, to convey an idea rapidly and efficiently.
  • Research and collect visual material to help define the visual style, and contents of the game.
  • A strong communicator and able to convey abstract/sophisticated ideas in a concise way.
  • Work closely with designer to consider the gameplay implications, and the overall player experience.
  • Work closely to assist the 3D Lead, and Level Artists, to help define and visualize the details within a level.
  • 10 years+ of working experience in character concept design.
  • Shipped at least 1 - 2 games as a concept artist.
  • Proficient in creating concept designs with rich detail and photorealistic aesthetics through techniques such as photobash.
  • Good illustration and storytelling skills, with an eye for perspective, color, lighting, mood and composition.
  • Good sense of form, shape, silhouette, scale and surface materials.
  • Able to work in a fast-paced environment, working with individuals on the Design and Level-Art team, to help shape the levels
  • Must have the initiative and agility, to adapt the work, to efficiently deliver to requirements. Ranging from line sketches, paint-over, basic color render, or full render, where appropriate.
  • Strong use of research and reference material, in support of idea generation, and problem solving.
  • Basic knowledge of 3D software packages, and experience employing 3D techniques into a concept workflow, is an advantage.
  • Good awareness of 3D art pipelines, and technical constraints related to different game engines, is an advantage.
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