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Software Engineer, iOS

Mirage · New York, NY

Spotted 2h ago

Job details

Level
Mid level
Experience
3+ years
Posted
Oct 21, 2026
Last confirmed open
Oct 22, 2026
Job description

About this role

About the role

Our iOS team owns end-to-end product experiences for creative workflows—pushing the boundaries of the iOS ecosystem by building sophisticated creative tools that span delightful user interfaces, graphics rendering, and audio/video processing. As a small, collaborative team, our product engineers are trusted with a high degree of ownership and agency.

Responsibilities

Push the boundaries of iOS and build products that shape the future of video software Collaborate with designers and the broader team to conceptualize and ship incredible experiences directly to users Operate effectively in an extremely fast-paced environment as well as scope and deliver projects end-to-end Instrument, A/B, and iterate rapidly with production data What makes you a great fit 3+ years of professional industry experience A track record of shipping high‑impact, native mobile products in production Excellent engineering taste combined with a strong sense of practicality and time-management Experience with (ideally a few) SwiftUI, Combine, RxSwift, ReactiveSwift, AVFoundation, Core Animation, and Realm Strong understanding of computer science fundamentals (algorithms and data structures).

Even better if… You have experience with OpenGL or Metal You are grounded, collaborative, and willing to do whatever it takes to help the team win You have been a startup founder or an early engineer at one

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