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Haptics Software Engineer

Apple · Cupertino

Spotted 2h ago

Job details

Level
Mid level
Experience
3+ years
Education
Bachelor's degree
Posted
Oct 15, 2026
Last confirmed open
Oct 15, 2026

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  • Have you previously worked at Apple?
Job description

About this role

We are looking for a creative, motivated, and hard-working software engineer to develop drivers, frameworks, and tools for haptics-enabled next-generation Apple products, including iPhone, Watch, Pencil, and Mac. Come join a tightly-integrated team of hardworking engineers to deliver world-class haptic experiences that will be enjoyed by millions of customer

As a software engineer in haptics, you will work on all stages of the product development cycle with a vertically-integrated technology team. In this role you’ll collaborate with teams across the company, including firmware, algorithms, UI, services, and design teams to deliver a coordinated customer experience.

BS/MS in Computer Science or related fields and 3+ years relevant industry experience Strong C/C++ and object-orientated programming and debugging skills Expertise in developing system software such as drivers or frameworks Ability to build tooling with scripting languages such as Python and Bash Experience with profiling code in both kernel and user-space Experience and enthusiasm for leveraging AI-powered development tools to streamline daily workflows, accelerate coding and debugging, creating test frameworks and improve overall code quality and testing

Familiarity with application-level programming using Objective-C and Swift Experience with digital signal processing, filter design, and transforming time domain signals Exposure to wireless data transport concepts and protocol design for real-time wireless streams Ability to quickly familiarize yourself with code you’ve never seen before Experience working with microcontrollers, sensors and/or actuators Experience crafting SW interfaces or APIs with customer-facing features

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