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Senior Lighting Artist - Assassin's Creed Franchise

Ubisoft · Québec City, QC, ca

Spotted 1d agoMid-Senior LevelFull-time

Job details

Employment
Full-time
Level
Senior
Posted
Nov 12, 2026
Last confirmed open
Nov 13, 2026

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Job description

About this role

As a lighting artist at Ubisoft Quebec City, you will create lighting for gameplay and cinematics for the Assassin’s Creed franchise. You will shape atmosphere and guide players’ attention while supporting the artistic direction, gameplay, and narrative.

Working within a small team, you will organize your work, take initiative, and collaborate with the teams your work depends on. You will help safeguard game performance and establish good lighting practices while respecting engine limitations and production schedules.

What you’ll do

  • Review game design documents and artistic direction to propose suitable lighting and atmosphere
  • Optimize lighting effects to balance visual quality, performance, and engine limitations
  • Collaborate with the graphics technical director and programming teams to create lighting tools and features
  • Design lighting systems , moods, and planned atmospheric elements that support gameplay and showcase other teams’ contributions
  • Help establish good lighting practices with other teams to maintain game quality and performance
  • Submit lighting for review by the art and technical directors and make the requested changes
  • Check in-game lighting quality after integration and make improvements as needed
  • Coordinate technical lighting discussions with other disciplines , production sites, and outsourcing teams to investigate and resolve problems
  • Fix lighting bugs reported by testing teams
  • Carry out other related tasks

What you bring to the team

  • Solid experience in lighting in the video game industry, ideally in AAA game production
  • In-depth knowledge of light behaviour , colour, and image composition
  • Good artistic knowledge of real-time and pre-rendered lighting techniques , along with an understanding of engine constraints
  • The ability to organize your work , take initiative, and move tasks forward proactively
  • Resourcefulness , creative problem-solving skills, and attention to detail
  • The ability to collaborate across disciplines , welcome feedback, and adapt to change
  • Knowledge of other game development disciplines and how their work connects with lighting production

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio or project links showcasing your relevant lighting work
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