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Senior Graphic Programmer [New Project on Switch2]

Ubisoft · Chengdu, Sichuan, cn

Spotted 46d agoMid-Senior LevelFull-time

Job details

Employment
Full-time
Level
Senior
Posted
Mar 2, 2026
Last confirmed open
Oct 26, 2026

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Job description

About this role

About the Role

As a (Senior) Graphics Programmer, you will drive the implementation and optimization of our engine's core rendering systems. Working within a dedicated production team across multiple platforms, you will partner with artists and engineers to build performant, scalable graphics features that define the visual excellence of our titles.

What you will do

  • Prototype, develop, and refine graphical features within our proprietary engine for deployment across multiple target platforms.
  • Analyze and optimize the rendering pipeline and graphics algorithms for console platforms (e.g., PlayStation, Xbox, Switch) and PC.
  • Evaluate the performance and memory implications of various rendering techniques to inform architectural decisions.
  • Design and implement debugging tools to support the graphics development and art integration workflows.
  • Collaborate closely with client teams to gather requirements, define technical roadmaps, and prioritize improvements for our graphics technology.
  • Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development.
  • Create and maintain clear technical documentation to facilitate knowledge sharing.

What you will bring

  • Mastery of C++, with a strong foundation in C/C# and Object-Oriented Programming principles.
  • Proven experience in multithreaded programming and low-level memory optimization.
  • Deep, practical knowledge of modern graphics APIs (DirectX 11/12, Vulkan, OpenGL) and shader languages (HLSL/GLSL).
  • Expertise in 3D mathematics, contemporary rendering algorithms, and performance-critical data structures.
  • A rigorous focus on code quality, performance (CPU/GPU), and memory efficiency.
  • Dedication to writing clean, maintainable, and portable production code.
  • Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.
  • Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis.
  • Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).
  • Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.
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