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Senior Gameplay Animator - [Rainbow Six Siege]

Ubisoft · Montreal, QC, ca

Spotted 5d agoMid-Senior LevelFull-time

Job details

Employment
Full-time
Level
Senior
Posted
Oct 19, 2026
Last confirmed open
Oct 26, 2026
Job description

About this role

As a Senior Gameplay Animator on Rainbow Six Siege at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.

What you'll do

  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints ;
  • Produce high-quality animations using keyframe animation . Most main character animations are fully keyframed based on multiple video references ;
  • Process and enhance motion capture data , which is used as a foundation for selected animation systems;
  • Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail;
  • Export and integrate animations according to technical guidelines , in collaboration with the Technical Director or Technical Animator , as well as designers and programmers;
  • Test, review, and iterate on animation systems directly in-game ;
  • Work closely with fellow animators , the Animation Director , programmers, and designers to deliver features on time and at the expected quality level ;
  • Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.
  • Strong experience creating gameplay animations for video games;
  • Proven experience in 3C animation and first-person animation systems (FPS) ;
  • Strong expertise in motion capture data processing ;
  • A sharp eye for visual quality and detail ;
  • An open and collaborative mindset , with the ability to find compromises when solving complex problems;
  • Motivation and pride in delivering high-quality work ;
  • Flexibility and resilience when adapting to production changes ;
  • A passion for teamwork and sharing ideas in a creative environment;
  • Solid understanding of technical constraints related to game engine integration;
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions;
  • Familiarity with MotionBuilder is a plus;
  • Experience working on a shipped AAA title is an asset.

What to send our way

  • A portfolio showcasing your best animation work, including first-person examples when possible.
  • Your CV highlighting your experience and skills.
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