Senior Gameplay Animator - [Rainbow Six Siege]
Spotted 5d agoMid-Senior LevelFull-time
Job details
- Employment
- Full-time
- Level
- Senior
- Posted
- Oct 19, 2026
- Last confirmed open
- Oct 26, 2026
Job description
About this role
As a Senior Gameplay Animator on Rainbow Six Siege at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.
What you'll do
- Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints ;
- Produce high-quality animations using keyframe animation . Most main character animations are fully keyframed based on multiple video references ;
- Process and enhance motion capture data , which is used as a foundation for selected animation systems;
- Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail;
- Export and integrate animations according to technical guidelines , in collaboration with the Technical Director or Technical Animator , as well as designers and programmers;
- Test, review, and iterate on animation systems directly in-game ;
- Work closely with fellow animators , the Animation Director , programmers, and designers to deliver features on time and at the expected quality level ;
- Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.
- Strong experience creating gameplay animations for video games;
- Proven experience in 3C animation and first-person animation systems (FPS) ;
- Strong expertise in motion capture data processing ;
- A sharp eye for visual quality and detail ;
- An open and collaborative mindset , with the ability to find compromises when solving complex problems;
- Motivation and pride in delivering high-quality work ;
- Flexibility and resilience when adapting to production changes ;
- A passion for teamwork and sharing ideas in a creative environment;
- Solid understanding of technical constraints related to game engine integration;
- Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions;
- Familiarity with MotionBuilder is a plus;
- Experience working on a shipped AAA title is an asset.
What to send our way
- A portfolio showcasing your best animation work, including first-person examples when possible.
- Your CV highlighting your experience and skills.
Interested in this role?Continue on Ubisoft's careers page.
Apply on Ubisoft