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Senior Character Rigger - [Rainbow Six Siege]

Ubisoft · Montreal, QC, ca

Spotted 46d agoMid-Senior LevelFull-time

Job details

Work mode
Hybrid
Employment
Full-time
Level
Senior
Posted
Jul 30, 2026
Last confirmed open
Oct 26, 2026

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Job description

About this role

As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do

  • Build user-friendly character rigs in 3DS Max ;
  • Develop efficient skinning , deformation, and control systems;
  • Ensure clean export and integration into the game engine ;
  • Support and improve animation pipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely with animation , technical art , and programming teams;
  • Contribute to pipeline tools and best practices.
  • Experience as a Character Rigger in the video game industry;
  • Strong knowledge of 3DS Max rigging pipelines;
  • Solid understanding of deformation , skinning , and control systems;
  • Experience with Python scripting for rigging pipelines;
  • Experience working on AAA game productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.

What to send our way:

  • Your CV highlighting your experience and skills.
  • A portfolio showcasing your best character rigging work.
Interested in this role?Continue on Ubisoft's careers page.
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