Creative Producer (R&D)
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About this role
Employer-provided description, formatted for easier reading.
π We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
π Our leader is Cryptogram: Word Brain Puzzle - #3 spot among all iOS/Android word games in the US.
Weβre looking for an experienced Creative Producer to join our R&D team.
What are the key responsibilities?
- Manage the production of marketing creatives for new mobile game concepts at the early R&D stage.
- Work directly with Motion Designers and Artists: set tasks, provide references and requirements, review their work, and provide clear, actionable feedback.
- Define how gameplay should be presented in creatives based on the game itself, available levels, and the objectives of the marketing test.
- Prepare gameplay recordings and select the most representative gameplay moments for creative production.
- Review creatives from both a visual and production perspective, including animation, composition, pacing, clarity, and overall execution.
- Estimate production complexity and timelines and ensure creatives are delivered on schedule.
- Work closely with R&D Producers to understand each game concept, align on the materials needed for the launch, and deliver final creatives for marketing tests.
What kind of professional are we looking for?
- Experience in the gaming industry and a good understanding of game advertising creatives.
- Hands-on experience in Motion Design, Creative Production, or a related role.
- Strong understanding of the full video creative production cycle β from gameplay recording and references to animation, editing, and final delivery.
- Ability to independently evaluate the work of Motion Designers and Artists and provide practical feedback without relying on a Motion or Art Lead.
- Enough hands-on production expertise to realistically assess task complexity, production timelines, and quality of execution.
- Experience working directly with Motion Designers and coordinating their work.
- Ability to manage several projects simultaneously, prioritize tasks, and make decisions when deadlines overlap.
- Comfortable working in a fast-moving environment and a high level of autonomy.
- Strong communication and coordination skills.
Will be a plus
- Previous hands-on experience as a Motion Designer or Lead Motion Designer.
- Experience working on new game launches, prototypes, or early-stage products.
- Experience working in R&D or startup-like game development environments.
What are the conditions and bonuses?
- π΄ 18 business days of compensated day-offs
- 8 paid Personal Days a year + 1 day is added every year
- π Flexible Public Holidays policy
- π Individual budget for training and growth
- β€οΈβπ©Ή 100% Sick Leave compensation
- π» Payment for wear and tear on equipment while using a personal computer
- π Remote work