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Tools & Test Automation Engineer - Media, Graphics & Compute Tech

Apple · San Diego, United States of America

Spotted 119d ago

Job details

Level
Senior
Experience
5+ years
Posted
Jun 3, 2026
Last confirmed open
Oct 28, 2026

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  • Have you previously worked at Apple?
Job description

About this role

The AirPlay software engineering organization is responsible for the technology that enables seamless wireless audio and video streaming across Apple's ecosystem within our Media, Graphics & Compute Tech org — including iPhone, iPad, Mac, Apple TV, HomePod, and CarPlay.

AirPlay powers some of Apple's most beloved experiences, from multi-room audio playback to screen mirroring, and continues to scale to meet the demands of an ever-growing range of devices and configurations.

This position is within the AirPlay Engineering Investigations function, an embedded team of engineers who serve as force multipliers for the broader AirPlay org. The team focuses on rapid prototyping, exploratory testing, and building the tools and test infrastructure that allow engineers to validate new features and performance improvements quickly and reliably.

Representative work includes designing test environments to evaluate AirPlay scalability across large HomePod group playback scenarios — pushing the boundaries of what's possible while ensuring a rock-solid experience for users.

We're looking for a technically versatile and hands-on engineer who thrives in ambiguous, fast-moving environments. You'll work directly alongside AirPlay feature engineers to prototype new ideas, design and build test rigs, and develop the frameworks that make rigorous investigation possible at scale.

You'll need a sharp instinct for isolating variables, a love of measurement, and the ability to translate complex empirical findings into actionable engineering direction.

You'll be a key partner across software, hardware, and QA disciplines — operating at the intersection of experimental engineering and production-quality systems. Whether you're standing up an RF chamber test environment, characterizing latency under load, or building automation to reproduce a tricky multi-device scenario, you'll bring both curiosity and rigor to every investigation.

5+ years of software engineering experience, with hands-on experience in systems or embedded programming (Swift, Objective-C, C/C++, or Python) Experience designing and operating hardware-in-the-loop test environments, RF test chambers, or comparable physical test infrastructure Strong background in performance testing, profiling, and measurement methodology Demonstrated ability to work cross-functionally and communicate complex technical findings to diverse audiences

Experience with Wi-Fi and Bluetooth protocols and RF fundamentals relevant to AirPlay environments Familiarity with audio or video streaming systems, synchronization protocols, or media playback pipelines Track record of building internal tooling or test automation that meaningfully improved engineering velocity

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