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Software Prototyping Engineer

Apple · Cupertino, United States of America

Spotted 117d ago

Job details

Level
Senior
Experience
6+ years
Education
Bachelor's degree
Posted
Jul 1, 2026
Last confirmed open
Oct 26, 2026

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Company-specific questions

  • Have you previously worked at Apple?
Job description

About this role

Imagine what you could do here. At Apple, new ideas have a way of becoming products, services, and customer experiences very quickly. Every single day, people do amazing things at Apple!

Do you want to impact billions of users by developing an extraordinary product with a prime focus on accuracy, understandability, and performance of the product? Dynamic, Inspiring people and Innovative technologies are the norm here.

The System Performance Architecture team is responsible for all aspects of performance spanning hardware (CPU, GPU, DRAM, storage), software (OS, drivers, applications), and other system characteristics (thermals, power, acoustics). This spans performance modeling, guiding architecture tradeoffs, performance verification, performance debug, and workload characterization.

Our team is collaborative, creative and passionate about what we do and the value we add in future product designs.

Come join us!

We have an outstanding opportunity for a Software Prototyping Engineer to define the future of Apple Silicon platforms. This position is a multi-disciplinary engineering role encompassing software development, computer system design, and workload analysis.

The candidate will spearhead prototyping efforts around emerging workflows (including AI/ML, gaming, consumer, and developer domains) to influence the next generation of Apple products.

Bachelors Degree in EE or Computer Engineering and minimum 6 years of industry experience in Computer Architecture, performance analysis, or hardware modeling Experience with macOS, iOS, and/or iPadOS Experience with PnP (Power and Performance) analysis and telemetry Proficiency in C, C++, Python, and Swift Experience in software engineering, workload profiling, analysis, and debugging

Masters Degree in EE/Computer Engineering or equivalent of relevant working experience is preferred Exposure to Camera, Filesystem, and Networking software stacks. Experience with GPU APIs (e.g., Metal, OpenGL, OpenCL). Understanding of macOS power, thermal, and battery management algorithms.

Ability to communicate complex technical concepts to diverse audiences across hardware and software teams Excellent written and verbal communication skills

Interested in this role?Continue on Apple's careers page.
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