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Silicon Prototype Engineer

Apple · Austin, United States of America

Spotted 3h ago

Job details

Level
Mid level
Experience
3+ years
Education
Bachelor's degree
Posted
Nov 5, 2026
Last confirmed open
Nov 5, 2026

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  • Have you previously worked at Apple?
Job description

About this role

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without.

It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

APPLE INC has the following available in Austin, Texas. The GPU Silicon Prototype Engineer is responsible for running specified tests on appropriate emulation builds, debugging issues, and reporting status. This involves participating in debug of systems by capturing waveforms and writing triggers, architecting builds for emulation, bringing up and supporting regular builds of emulation models, and debugging build issues.

They must support Software Verification by interfacing emulation with virtual systems and simulation environments. They leverage emulation capabilities to accelerate Silicon bring-up. They respond to and work with vendor field service and application engineers to address simulation and emulation HW/SW issues.

They work with pre-Silicon verification teams to develop and implement support plans. They architect and implement transactors between software test bench and emulation hardware. They explore and develop new technologies and methodologies to leverage simulation, emulation, and hardware acceleration for new applications.

This role also involves creating automation infrastructure to enhance the efficiency with which emulation model builds and test regressions are executed. 40 hours/week.

Bachelor’s Degree or foreign equivalent in Electrical Engineering, Computer Engineering, Computer Science, or related field and 3 years of experience in the job offered or related occupation.

Experience and/or education must include

  • Writing synthesizable code in Verilog or System Verilog Hardware Description Language to implement hardware test bench features.
  • Writing C and C++ code to implement performant software test bench features and execution infrastructure.
  • Writing code in languages such as Python, Ruby, or Perl to implement automation infrastructure in simulation and emulation environments.
  • Writing trigger logic in proprietary emulation tool languages to isolate failures encountered during emulation regressions and capture signal waveforms for failure debug analysis.
  • Utilizing waveform viewers to perform first-line signal analysis and triage.
  • Utilizing test bench monitor/tracker logs to aid in hardware failure analysis.
  • Utilizing revision control software, including GitLab, GitHub, and Perforce, to maintain source code.
  • Leveraging EDA CAD tools for emulation and verification in a Unix/Linux environment.
  • N/A
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